[Coco] GemQuest and error

Robert Gault robert.gault at att.net
Sun May 26 09:19:55 EDT 2019


Based on experimenting with the .dsk file uploaded to the archive, I don't think this will be fixed 
unless we get access to the original Basic09 files for the game. Does anyone know of a disassembler 
that will convert Basic09 I-code back to source code?

Robert

L. Curtis Boyle wrote:
> A couple of Floyd???s games got broke between NitrOS-9 2.01 (where they worked fine) and 3.3.0. I will be looking further into this later on. I do know the icon editor SuperIke was broke, too, but discovered that that was because the 3.3.0 from the repository was using the stock GFX2 module by Tandy/Microware, rather than the 1990 upgraded version that Kevin Darling and Kent Meyers releases (which is a subset of the one they did for the Version 3 upgrade). It still has some quirks I am in the process of fixing, and I will release the patched SuperIke once that is done. I am not sure if this is the same issue the Floyd???s games are hitting, but I imagine it is something similar. (Like the syntax of TMODE/XMODE changing also broke some old programs).
>
> L. Curtis Boyle
> curtisboyle at sasktel.net
>
> TRS-80 Color Computer Games website
> http://www.lcurtisboyle.com/nitros9/coco_game_list.html
>
>
>


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