[Coco] sbasicc demo 2018-08-04
idevgames at gmail.com
Sun Aug 5 22:08:43 EDT 2018
VERY cool John. It's aways great to see new tools for MC10/CoCo appear. You
bring us one step closer to François Lionet's masterpiece.
In your text demo, would be nice to run the program first in BASIC and then
as an assembly language program so we can see the speed increases.
BTW, stupid question, what is the S before BASIC and the C after BASIC
mean? Was LinBASIC or CoBASIC names taken? :-)
In the video, did you say you would support the syntax of other BASICs or
that it would run on other systems? (ie type in AppleSoft program and have
it compile for MC10/CoCo vs running on an Apple).
Mind boggling to think of all Jim Gerrie's library someday running (very
fast) as compiled games. Think Ed Snider once said he was thinking to work
on a little cartridge format for the MC-10.
Cartridge + Compiler = MC-10 no longer a door stop.
More information about the Coco