[Coco] sbasicc demo 2018-08-04
John W. Linville
linville at tuxdriver.com
Mon Aug 6 11:29:03 EDT 2018
On Sun, Aug 05, 2018 at 10:08:43PM -0400, Carlos Camacho wrote:
> VERY cool John. It's aways great to see new tools for MC10/CoCo appear. You
> bring us one step closer to François Lionet's masterpiece.
>
> In your text demo, would be nice to run the program first in BASIC and then
> as an assembly language program so we can see the speed increases.
I'm not sure Hurkle would be too impressive in that regard... ;-)
> BTW, stupid question, what is the S before BASIC and the C after BASIC
> mean? Was LinBASIC or CoBASIC names taken? :-)
System BASIC Compiler
> In the video, did you say you would support the syntax of other BASICs or
> that it would run on other systems? (ie type in AppleSoft program and have
> it compile for MC10/CoCo vs running on an Apple).
Yes, to the extent possible. For example, it already supports "#" for
"not equal", as a replacement for "<>" in an IF statement. Other things
are more difficult to add silently (e.g. how RND() should work)...
> Mind boggling to think of all Jim Gerrie's library someday running (very
> fast) as compiled games. Think Ed Snider once said he was thinking to work
> on a little cartridge format for the MC-10.
Imagine an MC-10 SDC... ;-)
> Cartridge + Compiler = MC-10 no longer a door stop.
:-)
John
--
John W. Linville Someday the world will need a hero, and you
linville at tuxdriver.com might be all we have. Be ready.
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