[Coco] Using DriveWire to write network software
Lee Patterson
lee at 8bitcoder.com
Thu Mar 30 18:31:12 EDT 2017
Yup, that’s the idea. Having more than 2 players is what I’m going for, and really isn’t all that much more complicated. Just need to be mindful of the amount that is being sent.
Lee
On 3/30/17, 6:19 PM, "Coco on behalf of Mark D. Overholser" <coco-bounces at maltedmedia.com on behalf of marko555.os2 at gmail.com> wrote:
On 30-Mar-17 14:52, RETRO Innovations wrote:
> Do a google search for NetRacer, which is a UDP-based game for the 64
> developed by Leif Bloomquist. I believe it uses ip65, but the entire
> thing should be easily comvertible to the 6809 (you all in here say the
> 09 beats the 02 any day of the week: <ducks>)
>
> It is a cool game, and we have played it a ton at shows.
>
>
> Jim
>
<https://www.slideshare.net/leifbloomquist1/netracer-for-the-commodore-64>
Nice Pros and Cons in the Slide Show...
<https://github.com/LeifBloomquist/NetRacerServer>
<https://github.com/LeifBloomquist/NetRacerClient>
This is the kind of gaming I am thinking about.. ( and no 1541 Slow
Disk Drive for the c64 after game in memory )
Just looking at the Registers for the 6809/6309 compared to the 6502,
and YES, the 6x09 does beat the 6502....
MarkO
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