[Coco] Using DriveWire to write network software

RETRO Innovations go4retro at go4retro.com
Thu Mar 30 17:52:31 EDT 2017

   Do a google search for NetRacer, which is a UDP-based game for the 64
   developed by Leif Bloomquist.  I believe it uses ip65, but the entire
   thing should be easily comvertible to the 6809 (you all in here say the
   09 beats the 02 any day of the week: <ducks>)

   It is a cool game, and we have played it a ton at shows.


     On March 30, 2017 at 5:32 PM "Mark D. Overholser"
     <marko555.os2 at gmail.com> wrote:

     On 30-Mar-17 08:05, Brett Gordon wrote:

     On Mar 29, 2017 10:05 PM, "Lee Patterson" <lee at 8bitcoder.com> wrote:

     I'm just looking for sample code for the coco to talk to the dw
     server on
     the coco, and how dw will connect to a tcp/ip socket.


     Lee, work has dominated my life at the moment, but the next time I'm
     at my
     dev box, Ill send you some code.

     Side note: some other design things about network gaming:
    1. Dont forget about firewalls. Somebody will have to open up a port
       act as a "server". My Global Thermal-nuclear War game used
       available IRC servers to avoid anyone having to allow incoming

     Probably for Peer-to-Peer, both Firewalls will need to be
     To allow for All Possibilities, you never know when you Might Be the
     Server or Might Be the Client...

     Having a Third Party Server might be the most logical choice...
     Locally or Not.

    1. Send as little information across the link possible.

     If Two Player DOOM can run at 9600, 8, N, 1, a pair of CoCos ( or
     8 Bit computer ) should be able to have a Nice Gaming Experience...

    1. You will be dealing with a true asynchronous system. Which is a fun
       beast to tame. Its hard to get right. (Oh and welcome to OS
       is what you'll be doing ;)

     For the CoCo Bit-Banger Port, Asynchronous, but in Batches would be
     desired.. You don't want to have to be Polling the Serial Port 70%
     time so you don't Miss a Bit...

     More Pain, More Glory.... Right???

     Could "we" be the next Linus Torvalds????



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