[Coco] Pac Man V 0.53 - Give it a try, if you want
glen.hewlett at sympatico.ca
Fri Mar 10 20:23:30 EST 2017
Thanks for giving Pac Man a try.
I’m very happy with the way the scrolling worked out too. Weird that your MESS shows red dots/pills as it looks good to me on a real CoCo3 and my copy of MAME (latest versions 0.183). You have a good eye about the sprite placement. The real Pac Man hardware does shift some of the sprites a few pixels in the X direction which I will have to handle when I optimize the sprite rendering.
I’m looking forward to hearing more about the new arcade port to the CoCo that you have started work on. Good luck with it.
If I feel up to giving an interview I will certainly reach out to, thanks for the offer.
> On Mar 8, 2017, at 8:44 PM, Mark McDougall <msmcdoug at iinet.net.au> wrote:
> On 9/03/2017 11:25 AM, Glen Hewlett wrote:
>> Feel free to read more about it and how to get it running on your
>> 512k CoCo 3 at the link below:
> Just tried it and this is _seriously_ cool - great work! I think the scrolling works very well and takes nothing away from the gameplay!
> For some weird reason I get red dots/pills under MESS (RGB) but haven't tried it on a real machine yet.
> I _think_ there's a few off-by-one bugs on some of the sprite placements due to the oddities of the original hardware - but perhaps it's actually accurate but more obvious due to the game running slower?!?
> It's a testament to the Coco that it has, complete or WIP, perfect arcade ports of Space Invaders, Donkey Kong & now Pacman, not to mention a few other micro-based ports! I've also started work on another arcade port, but not ready to reveal yet what that is!
> Coco rulez! :)
> Mark McDougall
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> Coco at maltedmedia.com
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