[Coco] Cartridge size limit?

Lee Patterson lee at 8bitcoder.com
Wed May 4 11:10:42 EDT 2016


Agree. If the memory is there it should be utilized. 

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10 + 1 = 3
8BitCoder.com

> On May 4, 2016, at 09:06, Christopher Fox <cbfox01 at syr.edu> wrote:
> 
> Right! *Unused* memory is memory that is wasted. Not the other way around.
> 
> 
> 
> 
> 
> 
>> On 20160504, 09:00, "Coco on behalf of Mark McDougall" <coco-bounces at maltedmedia.com on behalf of msmcdoug at iinet.net.au> wrote:
>> 
>>> On 4/05/2016 10:50 PM, Robert Gault wrote:
>>> 
>>> and you require a much smaller ROM.
>> 
>> It might have made a difference back in the day, but now... ???
>> 
>> I had a discussion very recently with the guy who is porting Pentagram 
>> (Knight Lore sequel) to the Atari 8-bit. I mentioned that I was 
>> considering pre-flipping all the sprites as an optimisation on the Coco3 
>> which would require an additional 16KB of RAM. His response was that it 
>> was a "waste of memory". I thought it a funny comment to make, because 
>> the memory is just sitting there empty if I don't use it! :)
>> 
>> Regards,
>> 
>> -- 
>> |              Mark McDougall              | "Electrical Engineers do it
>> |  <http://members.iinet.net.au/~msmcdoug> |   with less resistance!"
>> 
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