[Coco] Cartridge size limit?
Lee Patterson
lee at 8bitcoder.com
Wed May 4 11:10:42 EDT 2016
Agree. If the memory is there it should be utilized.
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10 + 1 = 3
8BitCoder.com
> On May 4, 2016, at 09:06, Christopher Fox <cbfox01 at syr.edu> wrote:
>
> Right! *Unused* memory is memory that is wasted. Not the other way around.
>
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>> On 20160504, 09:00, "Coco on behalf of Mark McDougall" <coco-bounces at maltedmedia.com on behalf of msmcdoug at iinet.net.au> wrote:
>>
>>> On 4/05/2016 10:50 PM, Robert Gault wrote:
>>>
>>> and you require a much smaller ROM.
>>
>> It might have made a difference back in the day, but now... ???
>>
>> I had a discussion very recently with the guy who is porting Pentagram
>> (Knight Lore sequel) to the Atari 8-bit. I mentioned that I was
>> considering pre-flipping all the sprites as an optimisation on the Coco3
>> which would require an additional 16KB of RAM. His response was that it
>> was a "waste of memory". I thought it a funny comment to make, because
>> the memory is just sitting there empty if I don't use it! :)
>>
>> Regards,
>>
>> --
>> | Mark McDougall | "Electrical Engineers do it
>> | <http://members.iinet.net.au/~msmcdoug> | with less resistance!"
>>
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>
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