[Coco] Cartridge size limit?
dave at davebiz.com
Wed May 4 09:45:08 EDT 2016
Maybe he hails from our era when 64K for the original CoCo 1 was $50 and that was a good deal!
> On May 4, 2016, at 8:00 AM, Mark McDougall <msmcdoug at iinet.net.au> wrote:
>> On 4/05/2016 10:50 PM, Robert Gault wrote:
>> and you require a much smaller ROM.
> It might have made a difference back in the day, but now... ???
> I had a discussion very recently with the guy who is porting Pentagram (Knight Lore sequel) to the Atari 8-bit. I mentioned that I was considering pre-flipping all the sprites as an optimisation on the Coco3 which would require an additional 16KB of RAM. His response was that it was a "waste of memory". I thought it a funny comment to make, because the memory is just sitting there empty if I don't use it! :)
> | Mark McDougall | "Electrical Engineers do it
> | <http://members.iinet.net.au/~msmcdoug> | with less resistance!"
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