[Coco] Fooling around with assembly in RS-DOS environment

Lee Patterson lee at 8bitcoder.com
Sun Apr 10 21:28:52 EDT 2016


Rich,
I found it really quick and easy to edit the assembly file(s) in my native machine (Mac) then use lwtools for compiling. Then run in your favorite emulator. 

If you fancy a little debugging, and register inspection (which you should), Simon recently got me hooked on using XRoar and EDTASM's ZBUG. MAME does have a debugger, but it doesn't feel as nice to use as EDTASM.

Have a peek at my article http://www.8bitcoder.com/optimizesprite/ where I talk a little about using ZBUG. It's not a complete tutorial by any stretch. I also list the location of EDTASM's manual there.


--- -- -  -
www.8BitCoder.com


> On Apr 10, 2016, at 8:21 PM, Rich Carreiro <rlcarr at gmail.com> wrote:
> 
> The other day I was able to unearth my copy of Barden's
> CoCo Assembly book.  I'd like to start reviewing/reteaching
> myself the material.
> 
> I don't have the time to learn OS/9 (never used it back
> in the day, either) so I was wondering what there was in
> the context of an emulated RS-DOS environment to assemble
> programs.
> 
> I'm not a purist on this -- it does NOT have to be EDTASM
> running on the emulated CoCo (in fact, I'd probably prefer
> it wasn't, since I don't feel like dealing with 32-char line
> lengths and all-caps when programming).
> 
> Are there any CoCo assemblers that can run in Windows
> or Linux that can create executables that a CoCo emulator
> can load and run?
> 
> Thanks!
> 
> -- 
> Rich Carreiro             rlcarr at gmail.com
> 
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