[Coco] Kicking the Z-80 butts...

CoCo Demus retrocanada76 at gmail.com
Tue Apr 28 21:59:45 EDT 2015


for those interested, disks and source code:
https://sites.google.com/site/tandycocoloco/dropbox/CPM_Emulator_for_OS9L2-v1.2.zip?attredirects=0&d=1

just mount a disk, do a cd commando to it like 'cd /d0' and type the script
for it: ws, turbo, sc, mbasic, dbase...


On Tue, Apr 28, 2015 at 9:20 PM, Mark McDougall <msmcdoug at iinet.net.au>
wrote:

> On 29/04/2015 11:05 AM, Hugo Dufort wrote:
>
>  I'm currently working on a nice platformer / vertical scroller game that
>> will use a similar resolution. We'll see how it works out...
>>
>
> Platformers - one of my favourite genres - lend themselves to scrolling
> tilemap/sprite systems so perfectly, it's almost masochistic to implement
> them on bitmapped hardware. I'd even venture to say that the genre was
> borne out of the technology itself.
>
> That aside, no-one says you _can't_ implement it on a bitmapped system.
> Good luck and looking forward to seeing the results!
>
> Regards,
>
> --
> |              Mark McDougall              | "Electrical Engineers do it
> |  <http://members.iinet.net.au/~msmcdoug> |   with less resistance!"
>
> --
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> Coco at maltedmedia.com
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>


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