[Coco] Kicking the Z-80 butts...

CoCo Demus retrocanada76 at gmail.com
Tue Apr 28 22:00:15 EDT 2015


of course you need a os-9 l2 boot disk, it's not supplied.

On Tue, Apr 28, 2015 at 9:59 PM, CoCo Demus <retrocanada76 at gmail.com> wrote:

> for those interested, disks and source code:
> https://sites.google.com/site/tandycocoloco/dropbox/CPM_Emulator_for_OS9L2-v1.2.zip?attredirects=0&d=1
>
> just mount a disk, do a cd commando to it like 'cd /d0' and type the
> script for it: ws, turbo, sc, mbasic, dbase...
>
>
> On Tue, Apr 28, 2015 at 9:20 PM, Mark McDougall <msmcdoug at iinet.net.au>
> wrote:
>
>> On 29/04/2015 11:05 AM, Hugo Dufort wrote:
>>
>>  I'm currently working on a nice platformer / vertical scroller game that
>>> will use a similar resolution. We'll see how it works out...
>>>
>>
>> Platformers - one of my favourite genres - lend themselves to scrolling
>> tilemap/sprite systems so perfectly, it's almost masochistic to implement
>> them on bitmapped hardware. I'd even venture to say that the genre was
>> borne out of the technology itself.
>>
>> That aside, no-one says you _can't_ implement it on a bitmapped system.
>> Good luck and looking forward to seeing the results!
>>
>> Regards,
>>
>> --
>> |              Mark McDougall              | "Electrical Engineers do it
>> |  <http://members.iinet.net.au/~msmcdoug> |   with less resistance!"
>>
>> --
>> Coco mailing list
>> Coco at maltedmedia.com
>> https://pairlist5.pair.net/mailman/listinfo/coco
>>
>
>


More information about the Coco mailing list