[Coco] Korean Coco 2 question

Arthur Flexser flexser at fiu.edu
Tue Jan 22 15:19:35 EST 2013


....not to mention that Disk Basic won't function without Extended Basic.

Art

On Tue, Jan 22, 2013 at 3:07 PM, Bill Pierce <ooogalapasooo at aol.com> wrote:
>
> Jeremy, My first Coco was one of those very models. As far as the difference in not having ECB... A BIG difference. You cannot do any hi-res graphics from basic, there are a lot of BASIC cmds that people think of as standard that were introduced with ECB. Some graphics based ML games will not run as some programmers used rom calls to ECB for their graphics routines. Some will run fine. The 16k CB machine is capable of graphics, but at a memory loss as a grpahics screens can use up to 6k each and can only be used by complex assembly programming. There is a lot that can be done with the machine but with a lot of limits. I had mine for about 9 months until a friend bought me a 64k machine because he wanted me to have the same system he did so I could teach him to program. He traded the new Coco for my old one as he was going to use it for programming robotics... he never did.
> Overall.. it's a good machine, just a bit limited.
>
> Bill P
>
> Music from the Tandy/Radio Shack Color Computer 2 & 3
> https://sites.google.com/site/dabarnstudio/
> Bill Pierce
> ooogalapasooo at aol.com
>
>
>
>
> -----Original Message-----
> From: Jeremy Michea <jmichea at bell.net>
> To: coco <coco at maltedmedia.com>
> Sent: Tue, Jan 22, 2013 2:43 pm
> Subject: [Coco] Korean Coco 2 question
>
>
> I picked up this nice special edition Coco 2 (I say special edition because of
> its slick yellow color wink wink) for $20 at a local video game store and its
> the 26-3134 with 16k and Color Basic 1.2
>
> I’ve never owned one before and it seems to work fine, plugged in a couple carts
> to try it out, all keys work. My question is – are there any incompatibilities
> with this version of the coco 2? Does having Color Basic 1.2 instead of an
> Extended basic limit what software works with it? (other than the obvious 16k
> limitation)
>
> Thanks
>
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