[Coco] Has anyone done an Angry Birds port on the CoCo?

Roy Lores cyberpunk at prtc.net
Tue Oct 30 16:15:19 EDT 2012


A gravity engine sounds like just the challenge for the likes of 
Sockmaster whom also ported  Donkey Kong and has created not one but 2 
versions of a 3D engine for the CoCo one without textures based on which 
a Doom like game was made for the CoCo and more recently one that does 
textures (I cannot wait for what game will come out of  that).

On 10/30/2012 2:59 PM, Retro Canada wrote:
> Don't be fooled by Angry Birds "2d like graphics". There is a bad-ass
> physics engine running under the hood. It's called Box2D. And this
> engine is too heavy for a coco. It demands tons of floating point
> calculations. Can you convert to fixed point ? Maybe.
>
> But a simple rotation in 2D space needs a 2x2 floating point matrix
> multiplication. Not to mention normalized vectors (the very basic item
> of all engines) which demands square roots and divisions.
>
> Doing an angry birds with dummy physics would not be fun...
>
> On Tue, Oct 30, 2012 at 2:49 PM, Roy Lores <cyberpunk at prtc.net> wrote:
>> So has anyone done an Angry Birds port on the CoCo?
>>
>> I think it would be a nice game to port if they did and a good way to
>> showcase CoCo's abilities once more...
>>
>>
>>
>> --
>> Coco mailing list
>> Coco at maltedmedia.com
>> http://five.pairlist.net/mailman/listinfo/coco
>
>




More information about the Coco mailing list