[Coco] Has anyone done an Angry Birds port on the CoCo?

Bill Pierce ooogalapasooo at aol.com
Tue Oct 30 15:16:20 EDT 2012


I actually thought of doing an Angry Birds clone. But to do it right requires a lot of gravity calculations and on the Coco, that would be a lot of math and math isn't my strongest point.
I've sat and played Angry Birds for hours just to study the way things work and the gravity is what makes it unique. The way the boards and blocks fall and react to each other is the game's challenge.
The graphics would be the easy part. Someone do the math, I'll do the graphics :-)
Angry Birds is in Java (I think) which has APIs similar to DirectX and I know DirectX has built in gravity functions. To write a similar API for the Coco would be a feat. I've done a lot of 3D programming in Windows with DirectX and it's all done for you. You just set up the objects, fill in a few values, and set the trajectory. The rest is done by the API.
Though, a much simpler version might be done. Just not as much action and reaction.

Bill P

Music from the Tandy/Radio Shack Color Computer 2 & 3
https://sites.google.com/site/dabarnstudio/
Bill Pierce
ooogalapasooo at aol.com




-----Original Message-----
From: Roy Lores <cyberpunk at prtc.net>
To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
Sent: Tue, Oct 30, 2012 2:50 pm
Subject: [Coco] Has anyone done an Angry Birds port on the CoCo?


So has anyone done an Angry Birds port on the CoCo?

I think it would be a nice game to port if they did and a good way to 
showcase CoCo's abilities once more...



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