[Coco] Phoenix IDE gaining sprite/tiles/map editor
John W. Linville
linville at tuxdriver.com
Tue May 10 09:29:02 EDT 2011
On Tue, May 10, 2011 at 05:34:32AM -0700, Steve Bjork wrote:
> Back in the early day of creating computer games, we did include the
> graphics data code as part of the source code. There was no
> graphics support programs and would hand code the data statements.
> (Well, there was not much graphics in those first games.)
< evolution of coco game programming tools explanation deleted >
Steve's description reminded me of a book I recently read:
http://www.atariarchives.org/agagd/
Granted, the book target's the Atari 8-bit line. But many of the
techniques are at least somewhat transferable to other 8-bit systems
and beyond. I recommend it for anyone interested in such things.
John
P.S. If you don't want to read it off the web, I may be able to
point you to a pdf...
--
John W. Linville Someday the world will need a hero, and you
linville at tuxdriver.com might be all we have. Be ready.
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