[Coco] Programming advice (might be a can of worms...)

William Astle lost at l-w.ca
Tue Apr 26 23:14:39 EDT 2011


On 11-04-26 08:31 PM, Aaron Wolfe wrote:
> I'd focus first on what you want to do, and then go with the most
> appropriate language.  CoCo's BASIC doesn't necessarily force you to
> write bad code, it just doesn't stop you from doing so.   DECB does
> lack some structure that is found in other languages, but you can
> implement those concepts yourself if you are disciplined.   It's
> probably just as easy to write bad machine code as BASIC code.

Actually, it's quite a lot easier to write bad machine code since you 
have to work with such small "steps" to do anything nontrivial. Take it 
from someone with a great deal of experience writing bad code. :)

   Only
> the higher level languages like BASIC09, Pascal and C enforce some
> logical concepts that keep you "on the rails" (to varying degrees).
>
> -Aaron
>
>
> On Tue, Apr 26, 2011 at 10:01 PM, Brian Blake<random.rodder at gmail.com>  wrote:
>> Good evening everybody,
>>
>> Looking for a little advice. Since my soldering hand is out of commission
>> for the foreseeable future, and pending a possible surgery, I'm looking to
>> spend some time taking on a long overdue (for me) CoCo subject -
>> programming.
>>
>> I can write a little in basic; might even be able to create a small game if
>> I spent enough time. However, I'm wondering if I shouldn't just jump head
>> first into ML? I've heard BASIC tends to teach bad habits, and I have enough
>> of them ;-)...
>>
>> Thoughts or opinions from the coding gurus would be much appreciated. My
>> coding background consists of the following: AutoLISP for AutoCAD, tinkered
>> with Python and been heavy into HTML for the last two years or so.
>>
>>
>> Thanks,
>>
>> Brian
>>
>> --
>> Ohioan by birth, Floridian by the grace of U-Haul and a bad economy...
>>
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>>
>
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-- 
William Astle
lost at l-w.ca




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