[Coco] Programming advice (might be a can of worms...)

Aaron Wolfe aawolfe at gmail.com
Tue Apr 26 22:31:39 EDT 2011


I'd focus first on what you want to do, and then go with the most
appropriate language.  CoCo's BASIC doesn't necessarily force you to
write bad code, it just doesn't stop you from doing so.   DECB does
lack some structure that is found in other languages, but you can
implement those concepts yourself if you are disciplined.   It's
probably just as easy to write bad machine code as BASIC code.  Only
the higher level languages like BASIC09, Pascal and C enforce some
logical concepts that keep you "on the rails" (to varying degrees).

-Aaron


On Tue, Apr 26, 2011 at 10:01 PM, Brian Blake <random.rodder at gmail.com> wrote:
> Good evening everybody,
>
> Looking for a little advice. Since my soldering hand is out of commission
> for the foreseeable future, and pending a possible surgery, I'm looking to
> spend some time taking on a long overdue (for me) CoCo subject -
> programming.
>
> I can write a little in basic; might even be able to create a small game if
> I spent enough time. However, I'm wondering if I shouldn't just jump head
> first into ML? I've heard BASIC tends to teach bad habits, and I have enough
> of them ;-)...
>
> Thoughts or opinions from the coding gurus would be much appreciated. My
> coding background consists of the following: AutoLISP for AutoCAD, tinkered
> with Python and been heavy into HTML for the last two years or so.
>
>
> Thanks,
>
> Brian
>
> --
> Ohioan by birth, Floridian by the grace of U-Haul and a bad economy...
>
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