[Coco] TCP/IP Programming in Commodore BASIC

Jonno Downes jonnosan at gmail.com
Tue Nov 9 04:38:14 EST 2010


Gene Heskett <gene.heskett at ...> writes:
> 
> One other Q, how fast did those commies run? (clock speed)

1 Mhz - which is plenty to support TCP/IP - the typical 80s era home computer
seems pretty comparable in specs to the late 60s mainframes & early 70s
minicomputers that where the backbone of the primordial internet

In fact I did a demo called WebNoter (
http://noname.c64.org/csdb/release/?id=90087 ) which has the usual cliches of a
chip tune, bouncing sprites and text scrolling across the screen, but it also
has an embedded web server in it - if you connect to it via a browser, you can
edit the text in real time. The graphic effects are fairly uninspired, but I
think proved the point there is enough CPU left over from the IP stack to handle
the scroll text updates at the same time as moving the sprites and playing the
tune.

This is using a card (originally called RR-NET although there also clones called
C64NIC+) that uses a cs8900 chip to interface to ethernet. The chip will easily
can interface to an 8-bit data bus and there are lots of dev modules around e.g.
http://www.sparkfun.com/commerce/product_info.php?products_id=200






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