[Coco] CoCo 3 MMU test for all
Mark Marlette
mark at cloud9tech.com
Mon Jan 21 05:01:18 EST 2008
Roger,
Or when dealing with hardware in general, or the MMU, use hex.
I work for the 3rd largest defense contractor in the world. Dealing
with electronics that most can't even imagine. Working with other
design engineers on various software platforms to test hardware. The
pros use hex, it goes without saying that of course we can convert.
If I spoke decimal when talking technical I bet I would get laughed
out of a few cubes, IMHO. ;)
Mark
At 1/20/2008 11:13 PM, you wrote:
>At 09:45 PM 1/20/2008, you wrote:
>>On 20 Jan 2008 at 21:27, Mark Marlette wrote:
>>
>> > Robert/Roger,
>> >
>> > See when Robert explains it in hex, you hardly even have to think
>> > about it.
>> >
>> > Curtis did the same and they are correct and EASY to read and think
>> > about.
>> >
>> > Take their advise and mine, switch to hex. You'll have a much better
>> > chance of retaining this because it will make sense.
>> >
>> > Mark
>> > Cloud-9
>>
>>Mark
>>
>>Twice in one night maybe historic. I have to agree. Think hex. Learn hex. It
>>will make life easier when it comes to computer software and hardware.
>
>Not entirely true, my friend. Once a coder becomes an expert with
>translating between hex/decimal/binary in his head with a snap of
>the finger, it makes things easier to produce when he uses the
>different number bases where they are desired.
>
>
>>The darndest thing that the Coco manuals ever did was to do everything in
>>decimal.
>
>There was a reason for that. Before learning to program you first
>think of numbers only in base 10, the human way of thinking. And I
>don't go in a store and hand them a $19 cent piece (a
>quarter). It's 25 cents if I reference it as #25 in my source
>code. Addresses, sure... use Hex. Doing bitshifting... use binary
>so you can better visualize what's going to happen after a rotate or
>logical shift. If you shift $F to the right and get $7, you have to
>think about that the same as with shifting #15 into #7.
>
>Anyway, it's about bed time. Yawn. ;)
>
>
>
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