[Coco] CoCo Development

Richard Goedeken Richard at fascinationsoftware.com
Thu May 7 21:41:12 EDT 2020


I use a PC running Linux with a Grafx2 for art, MESS for emulation, lwasm for 
assembling, and Python scripts for a build system.

I'm not lucky enough to have Super LOGO but I do have the regular Logo 
cartridge. I don't think anyone every made any games written in Logo; it's too 
slow.

Richard

On 5/6/20 6:22 PM, Carlos Camacho wrote:
> As part of my upcoming site related to CoCo games, I am trying to list the
> various development systems/programming languages that were used on a CoCo
> or on a modern system to make a CoCo game. I'm compiling my list from what
> I see here: https://colorcomputerarchive.com/repo/Disks/Programming/
> 
> And the various magazine ads I come across from Rainbow, Hot CoCo, TCCM,
> etc.
> 
> Couple of programs I hope someone can help identify:
> * Game Writer (Tandy)
> * IAPL
> * SDS80C
> * Urbane
> * Simon
> 
> Is there a big difference between LOGO and SuperLogo? I had assumed
> SuperLogo took advantage of the CoCo 3 features? I've never used LOGO and
> when I think of it, I think of boring Turtle Graphics. Fun for making
> shapes but that's it. Did/Can people use it to make a game?
> 
> Was there ever a Modula-2 for OS-9? I came across a reference to Modula09
> in a Japanese magazine for a 6809 computer. Wondering if Microware sold it
> only in Japan or if it was a local product.
> 
> Aside from the various Assemblers/Cross- Assemblers, are there any
> programming languages or unique IDE on modern machines that I should be
> aware of beyond CMOC? GNU has always been on peripheral vision... GNU C and
> C++? (I have no idea)
> 
> Also, I could swear there was a CoCoCrew Podcast that mentioned someone
> working on a JAVA-like tool that used a VM. That was long ago...I could be
> wrong.
> 
> Anyways, I want to be sure I cover all the potential IDEs/programming
> languages that can make a CoCo game, whether that's on a CoCo or on another
> machine. Criteria being that it needs to compile to a BIN, have an
> interpreter or a run-time library that runs on a real CoCo.
> 
> Thanks everyone for the assistance.
> 
> Carlos Camacho
> Color Computer Store
> 


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