[Coco] CoCo Development
Andrew
keeper63 at cox.net
Fri May 8 13:29:00 EDT 2020
> Message: 3
> Date: Thu, 7 May 2020 18:41:12 -0700
> From: Richard Goedeken<Richard at fascinationsoftware.com>
> To:coco at maltedmedia.com
> Subject: Re: [Coco] CoCo Development
> Message-ID:
> <66c86bbf-bddf-1af6-88f2-883bd8dd1e7e at fascinationsoftware.com>
> Content-Type: text/plain; charset=utf-8; format=flowed
>
> I use a PC running Linux with a Grafx2 for art, MESS for emulation, lwasm for
> assembling, and Python scripts for a build system.
>
> I'm not lucky enough to have Super LOGO but I do have the regular Logo
> cartridge. I don't think anyone every made any games written in Logo; it's too
> slow.
>
> Richard
I recall a listing in the Rainbow for a game of "monopoly" written in
Logo - had sound effects and some other features (many people think of
Logo as only for "turtle graphics" - but a good implementation allows
for so much more).
IIRC - the Logo was for OS-9 (?) - I know there was a version of Logo
for OS-9 (or at least, I think I recall such a thing?) - I always wanted
to type that code in, but didn't have the language available, so never
did...
As a kid, my parents had signed me up for one of Radio Shack's "computer
camp" things and we all gathered upstairs at one of the stores in our
small city that was located "downtown", and learned Logo (but I recall
that it was one of the cartridge versions - but which one, I don't know).
So - between that experience, and others since, I have a small part in
my heart that loves Logo (though not as much as BASIC). Then again, Logo
has it's own "specialness" that I've only learned to really appreciate
after reading Papert's Mindstorms...
So - other than that Monopoly game listing, I don't know of any other
games ever published that were written in Logo. I'm sure there were a
few, maybe not for the CoCo (likely for the Apple - and more likely for
the Terrapin implementation for that platform).
Warning - personal rant ahead...
Logo is one of those languages that became really underrated, I think
mostly because educators got "stuck" on the graphics part, and never
really explored the whole language. I also think they didn't really
understand what Papert was trying to express and push for with the
language, despite there being a book and other material from Papert (and
his mentor in Piaget) detailing the underlying concepts.
I have this feeling that educators didn't read and/or comprehend the
material in that book, and of those that did, few understood the simple
message that Papert was conveying on how to properly integrate the
computer into education. And so, to this day, we keep bumbling around
with integrating it, failing in many ways, while more than a few of us
yell "computational thinking" and "read Mindstorms", which falls on deaf
ears, because after all, if it was so great, why didn't it catch on?
I also have a feeling that it didn't catch on because (maybe) those
educators who did understand it, probably realized that such
self-directed education might leave them out of the loop, maybe out of a
job, and maybe the kids might also "learn how to learn" (something not
explicitly taught in school) and also how to question adults,
skepticism, and cats lying with dogs and all that. Can't allow society
to be upset like that, of course. We can't have a rational, yet
skeptical and educated population who understands computational thinking
and it's application - the powers that be will not accept that, because
such a population might start asking some tough questions, and demand
real answers.
Sigh...too bad we didn't go down that road, we'd probably be in a better
place today.
--
Andrew L. Ayers
Glendale, Arizona
https://www.phoenixgarage.org/
https://github.com/andrew-ayers
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