[Coco] The WinCMOC Project (CoCo C Compiler + Editor)

Brett Gordon beretta42 at gmail.com
Wed Aug 31 01:31:34 EDT 2016


Nicely done!
On Aug 31, 2016 1:02 AM, "Derek John Evans" <derek.john.evans at hotmail.com>
wrote:

> I've been working hard on a Windows port of the CMOC C Compiler.
>
>
> https://sourceforge.net/projects/cmoc-win32/
>
>
> I needed a backend CoCo C compiler for another project of mine, so, I
> started work on WinCMOC. CMOC is fantastic, but it lacked the ability to
> link, and it didn't have a set of libraries.
>
>
> Anyway, the project ended up being bigger than I had planned, since I got
> hooked on CoCo coding. I still have my little CoCo from when I was 16. Mmm.
> 20+ years ago.
>
>
> WinCMOC is at version 0.4 The full source code can be viewed online here:
>
> https://sourceforge.net/p/cmoc-win32/code/HEAD/tree/
>
>
> Simple examples are here:
>
> https://sourceforge.net/p/cmoc-win32/code/HEAD/tree/examples/
>
>
> I've managed to interface with Color/Extended/Disk BASIC via the CoCo
> input buffer, which is slow, but it works for all the CoCo's and Dragon's.
> I've written a fast conio library which supports 32x16, 16x12, 32x12,
> 16x24, 32x24 and 64x24 text display on a standard CoCo. Basic Unix style
> disk access is done. But, if you find something isn't working right, its
> easy just to code up a function yourself.
>
>
> If anyone wants to write some small examples, feel free to email them to
> me. I'll include them all.
>
>
> cheers CoCo fans!
>
> Derek
>
> --
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> Coco at maltedmedia.com
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>


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