[Coco] The Hobbit ported to 6809 (Dragon64 and coCo2 64k) - ENDED!

Brett Gordon beretta42 at gmail.com
Mon Aug 29 20:14:48 EDT 2016


* face palm *

Oops... I was looking at the dragon version :)

The coco version is two disk...one a 35 track, and the data disk is
40...both should be readable from DW.

Brett.
On Aug 29, 2016 7:44 PM, "Bill Pierce via Coco" <coco at maltedmedia.com>
wrote:

> I tried the Hobbit on the CocoFPGAand it ran fine... but it had "odd"
> coloring. If I chose green screen, when the Smaug logo comes up (and the
> rest of the game), the screen is bright green at the top about 1/2 of an
> inch, then immediately gets really dark green for the rest of the screen.
> You can barely see the black lettering. If you choose the white screen
> (hitting any key but G), the same happens but white to grey.
> I was wondering if some of the special pokes Pere is using to get thing
> going is messing with CocoFPGA's pallettes or graphics modes.
> I rant it using dw4, slot 0.
> LOADM"H1"<ENTER>
> EXEC<ENTER>
>
> Then at the "Smaug" intro screen, switch to the data disk in slot 0 and
> hit <ENTER>
> You have to use the disk image labeled "Coco" not "Dragon". The Dragon
> disk is VDK which DW4 doesn't like so well and it's also in Dragon format
> which the Coco can't read.
>
>
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> Bill Pierce
> "Charlie stole the handle, and the train it won't stop going, no way to
> slow down!" - Ian Anderson - Jethro Tull
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