[Coco] The Hobbit ported to 6809 (Dragon64 and coCo2 64k) - ENDED!

Stephen Pereira spereira1952 at comcast.net
Mon Aug 29 18:16:43 EDT 2016

Does no one have any ideas to maybe help me out?

Stephen M. Pereira
Bedford, NH  03110

> On Aug 28, 2016, at 4:42 PM, Stephen Pereira <spereira1952 at comcast.net> wrote:
> Hello folks,
> Please pardon my ignorance, but…
> I have (only) a CoCo3FPGA and Drivewire 4 for my virtual disk drives.
> I would like to try out the Hobbit program, but every time I attempt to install the .DSK image into Drivewire, I get an error message indicating an "unreadable path.”
> Am I doing something wrong, or am I missing something?  I see that the program has beeb recently tested by many and updated to run with CoCo 3, so I thought that I would be fine with my CoCo3FPGA.  I was not expecting a problem with Drivewire.
> Your thoughts would be appreciated.
> Thanks in advance,
> smp
> --
> Stephen M. Pereira
> Bedford, NH  03110
>> On Aug 27, 2016, at 2:51 PM, Pere <psergm at gmail.com> wrote:
>> Hi,
>> this is the DEFINITIVE FINAL version for The Hobbit (v16f4)
>> Runs at double speed on any emulation of a CoCo3 too.
>> On real hardware with real floppies it is MANDATORY to use it at the normal
>> speed!  Only with CoCo-SDC and other modules like that you could try the
>> double speed:  LOADM"HDS":EXEC
>> To play at normal speed, just Enter: LOADM"H1":EXEC
>> From my experience, I can confirm that it runs flawlessly at double speed
>> in  VCC and in my CoCo3 with the CoCo-SDC card.
>> But fails when saving/restoring saved games from actual floppies!
>> So, please don't use double speed with floppies, or do it at your risk!
>> The needed changes to take into account the double speed won't fit in the
>> small residual free space in the 64k area and in fact it doesn't make a
>> big difference compared to the normal speed. Art, you were soooo right!
>> By the way, I had to put back the POKE&HFFDE,0 so that SEB gets disabled.
>> Some of the 27 patches done at startup, when called they redirect the code
>> to data structures of the Hobbit, so sending the program to the lala land.
>> The program supports now these DRAGON Disk Operating Systems (DOS)
>> Dragon Data: DDOS10, DDOS11C, DDOS12A, DDOS13A
>> Eurohard: DDOS41
>> 3S: DosPlus4.9B, DosPlus5.0
>> Grosvenor: SuperDOS E6, E7 and E8
>> I have tested the game with these COCO Disk Operating Systems (DOS)
>> RS-DOS1.1, RS-DOS1.2, RS-DOS1.2A and VCC for CoCo3 (NO RS-DOS1.0, sorry)
>> You can find info about the project and download the VDK on these threads
>> http://retrowiki.es/rw30/viewtopic.php?f=84&t=68&start=304#p4516
>> http://retrowiki.es/rw30/viewtopic.php?f=84&t=357&start=32#p4517
>> Note: The web is in spanish language.
>> You could find info and download the two DSK in these threads at
>> worldOfDragon
>> http://archive.worldofdragon.org/phpBB3/viewtopic.php?f=5&t=5521&start=10#p15094
>> http://archive.worldofdragon.org/phpBB3/viewtopic.php?f=5&t=5526#p15095
>> cheers
>> pere serrat 
>> -- 
>> Coco mailing list
>> Coco at maltedmedia.com
>> https://pairlist5.pair.net/mailman/listinfo/coco
> -- 
> Coco mailing list
> Coco at maltedmedia.com
> https://pairlist5.pair.net/mailman/listinfo/coco

More information about the Coco mailing list