[Coco] The Hobbit ported to 6809 (Dragon64 and coCo2 64k) - ENDED!
Stephen Pereira
spereira1952 at comcast.net
Mon Aug 29 18:16:43 EDT 2016
Does no one have any ideas to maybe help me out?
Thanks!
smp
--
Stephen M. Pereira
Bedford, NH 03110
KB1SXE
> On Aug 28, 2016, at 4:42 PM, Stephen Pereira <spereira1952 at comcast.net> wrote:
>
> Hello folks,
>
> Please pardon my ignorance, but…
>
> I have (only) a CoCo3FPGA and Drivewire 4 for my virtual disk drives.
>
> I would like to try out the Hobbit program, but every time I attempt to install the .DSK image into Drivewire, I get an error message indicating an "unreadable path.”
>
> Am I doing something wrong, or am I missing something? I see that the program has beeb recently tested by many and updated to run with CoCo 3, so I thought that I would be fine with my CoCo3FPGA. I was not expecting a problem with Drivewire.
>
> Your thoughts would be appreciated.
>
> Thanks in advance,
> smp
> --
> Stephen M. Pereira
> Bedford, NH 03110
> KB1SXE
>
>
>> On Aug 27, 2016, at 2:51 PM, Pere <psergm at gmail.com> wrote:
>>
>> Hi,
>> this is the DEFINITIVE FINAL version for The Hobbit (v16f4)
>> Runs at double speed on any emulation of a CoCo3 too.
>> On real hardware with real floppies it is MANDATORY to use it at the normal
>> speed! Only with CoCo-SDC and other modules like that you could try the
>> double speed: LOADM"HDS":EXEC
>>
>> To play at normal speed, just Enter: LOADM"H1":EXEC
>>
>> From my experience, I can confirm that it runs flawlessly at double speed
>> in VCC and in my CoCo3 with the CoCo-SDC card.
>> But fails when saving/restoring saved games from actual floppies!
>> So, please don't use double speed with floppies, or do it at your risk!
>> The needed changes to take into account the double speed won't fit in the
>> small residual free space in the 64k area and in fact it doesn't make a
>> big difference compared to the normal speed. Art, you were soooo right!
>> By the way, I had to put back the POKE&HFFDE,0 so that SEB gets disabled.
>> Some of the 27 patches done at startup, when called they redirect the code
>> to data structures of the Hobbit, so sending the program to the lala land.
>>
>> The program supports now these DRAGON Disk Operating Systems (DOS)
>> Dragon Data: DDOS10, DDOS11C, DDOS12A, DDOS13A
>> Eurohard: DDOS41
>> 3S: DosPlus4.9B, DosPlus5.0
>> Grosvenor: SuperDOS E6, E7 and E8
>>
>> I have tested the game with these COCO Disk Operating Systems (DOS)
>> RS-DOS1.1, RS-DOS1.2, RS-DOS1.2A and VCC for CoCo3 (NO RS-DOS1.0, sorry)
>>
>> You can find info about the project and download the VDK on these threads
>> http://retrowiki.es/rw30/viewtopic.php?f=84&t=68&start=304#p4516
>> http://retrowiki.es/rw30/viewtopic.php?f=84&t=357&start=32#p4517
>> Note: The web is in spanish language.
>>
>> You could find info and download the two DSK in these threads at
>> worldOfDragon
>> http://archive.worldofdragon.org/phpBB3/viewtopic.php?f=5&t=5521&start=10#p15094
>> http://archive.worldofdragon.org/phpBB3/viewtopic.php?f=5&t=5526#p15095
>>
>> cheers
>> pere serrat
>>
>> --
>> Coco mailing list
>> Coco at maltedmedia.com
>> https://pairlist5.pair.net/mailman/listinfo/coco
>
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> https://pairlist5.pair.net/mailman/listinfo/coco
More information about the Coco
mailing list