[Coco] The Hobbit ported to 6809 (Dragon64 and coCo2 64k) - ENDED!

Brett Gordon beretta42 at gmail.com
Mon Aug 29 19:23:59 EDT 2016


On Aug 28, 2016 4:42 PM, "Stephen Pereira" <spereira1952 at comcast.net> wrote:
>
> Hello folks,
>
> Please pardon my ignorance, but…
>
> I have (only) a CoCo3FPGA and Drivewire 4 for my virtual disk drives.
>
> I would like to try out the Hobbit program, but every time I attempt to
install the .DSK image into Drivewire, I get an error message indicating an
"unreadable path.”

Is that an error being reported by the drivewire server?  That would be a
strange error indeed.  Are you loading up thw .dsk from local disk or over
the web?

> Am I doing something wrong, or am I missing something?  I see that the
program has beeb recently tested by many and updated to run with CoCo 3, so
I thought that I would be fine with my CoCo3FPGA.  I was not expecting a
problem with Drivewire.
>
> Your thoughts would be appreciated.
>
> Thanks in advance,
> smp
> --
> Stephen M. Pereira
> Bedford, NH  03110
> KB1SXE
>
>
> > On Aug 27, 2016, at 2:51 PM, Pere <psergm at gmail.com> wrote:
> >
> > Hi,
> > this is the DEFINITIVE FINAL version for The Hobbit (v16f4)
> > Runs at double speed on any emulation of a CoCo3 too.
> > On real hardware with real floppies it is MANDATORY to use it at the
normal
> > speed!  Only with CoCo-SDC and other modules like that you could try the
> > double speed:  LOADM"HDS":EXEC
> >
> > To play at normal speed, just Enter: LOADM"H1":EXEC
> >
> > From my experience, I can confirm that it runs flawlessly at double
speed
> > in  VCC and in my CoCo3 with the CoCo-SDC card.
> > But fails when saving/restoring saved games from actual floppies!
> > So, please don't use double speed with floppies, or do it at your risk!
> > The needed changes to take into account the double speed won't fit in
the
> > small residual free space in the 64k area and in fact it doesn't make a
> > big difference compared to the normal speed. Art, you were soooo right!
> > By the way, I had to put back the POKE&HFFDE,0 so that SEB gets
disabled.
> > Some of the 27 patches done at startup, when called they redirect the
code
> > to data structures of the Hobbit, so sending the program to the lala
land.
> >
> > The program supports now these DRAGON Disk Operating Systems (DOS)
> > Dragon Data: DDOS10, DDOS11C, DDOS12A, DDOS13A
> > Eurohard: DDOS41
> > 3S: DosPlus4.9B, DosPlus5.0
> > Grosvenor: SuperDOS E6, E7 and E8
> >
> > I have tested the game with these COCO Disk Operating Systems (DOS)
> > RS-DOS1.1, RS-DOS1.2, RS-DOS1.2A and VCC for CoCo3 (NO RS-DOS1.0, sorry)
> >
> > You can find info about the project and download the VDK on these
threads
> > http://retrowiki.es/rw30/viewtopic.php?f=84&t=68&start=304#p4516
> > http://retrowiki.es/rw30/viewtopic.php?f=84&t=357&start=32#p4517
> > Note: The web is in spanish language.
> >
> > You could find info and download the two DSK in these threads at
> > worldOfDragon
> >
http://archive.worldofdragon.org/phpBB3/viewtopic.php?f=5&t=5521&start=10#p15094
> > http://archive.worldofdragon.org/phpBB3/viewtopic.php?f=5&t=5526#p15095
> >
> > cheers
> > pere serrat
> >
> > --
> > Coco mailing list
> > Coco at maltedmedia.com
> > https://pairlist5.pair.net/mailman/listinfo/coco
>
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> https://pairlist5.pair.net/mailman/listinfo/coco


More information about the Coco mailing list