[Coco] High(Er) speed cassette loading.

Ciaran Anscomb cocomalt at 6809.org.uk
Thu Dec 31 03:03:48 EST 2020

John Kowalski wrote:
> In theory I suspect we could get tape data rates some 5 to 10 times
> faster while still retaining the same reliability.  Who knows how fast
> it could really be pushed if we combined a bunch of tricks together.
> It'd be pretty cool if it were applied to a large game that somehow
> managed to load quickly from tape.

C64 tape loading was pulse based rather than wave based (with the sexy
tape edge triggered IRQ), and while they had dedicated tape decks,
I assume that was just connector conspiracy - seems unlikely they're
that much higher in quality!

Now I can't comment on the longevity of tapes recorded with one or other
of their turboload schemes, but I have a bunch of them that all seem ok
many years later (second hand though, no idea how often they got played
before they suffered in my hands).


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