[Coco] Fresh new retro computing article!
Brian Blake
random.rodder at gmail.com
Mon May 27 21:49:48 EDT 2019
I suggest you reference Facebook for that. If you see nothing wrong, then
good for you.
On Mon, May 27, 2019, 9:41 PM Eric <eric at canales.me> wrote:
> What has Stevie said that makes the FB groups suck?
>
> Since when shouldn't there be hardware competition. Look at any bit of
> hardware for any system and you'll find 1-2 competing products by different
> people... That's standard operating procedure. People need a product, they
> build it for themselves, they build it in a way that they can also
> distribute it to others.
>
> If you don't like that, you're in the wrong hobby.
>
> On Mon, May 27, 2019 at 7:55 PM Mark McDougall <msmcdoug at iinet.net.au>
> wrote:
>
> > On 28/05/2019 9:28 am, tonym wrote:
> >
> > > Has ANY other group of user around a machine ever had as much
> > > in-fighting as the CoCo has over the past 2 decades? We've had so
> > > many "events," battles, and situations, that it is absolutely beyond
> > > belief.
> >
> > I don't think you'll find the CoCo community is any worse than other
> > retro-computing/gaming based communities on the net.
> >
> > I have a fairly broad interest across the retro computing/gaming hobby
> > arena and there's squabbles and in-fighting everywhere. A lot of it
> > fairly minor and isolated, but every now and then it can erupt into a
> > "religious" war between factions. The NeoSD vs Darksoft is a very
> > relevant example in the Neo Geo scene where two recently developed
> > products that have essentially the same function seem to have polarized
> > the community.
> >
> > The Neo Geo community is notorious for its general intolerance towards
> > "noobs". The Atari forums are rife with constant, albeit low-level,
> > squabbles. The Apple II scene has recently had its feathers ruffled by a
> > very green would-be hardware developer. Plenty of squabbles behind the
> > scenes of the MAMEDEV group. The list goes on...
> >
> > The CoCo community is relatively small but thanks in no small part to
> > the CoCoCrew Podcast, Stevie's Videos and CoCoFest & Tandy Assembly
> > events has seen a huge resurgence in recent years. I also personally
> > think the CoCoSDC has been the most significant hardware development in
> > quite a while, and itself responsible for people spending more time
> > playing with their CoCo hardware. But to be honest by the same token
> > I've sort of being expecting the bubble to burst; for some of the
> > leading personalities to burn out and move onto other things, and the
> > scene to settle back down to a less chaotic - although hopefully still
> > vibrant - status quo.
> >
> > Lastly, I'll re-iterate what I said in a post somewhere a few weeks ago.
> > If you do decide to ignore the excellent advice in Boisy's article and
> > go ahead and produce hardware in direct competition to an established
> > product, at least refrain from specifically targeting that product and
> > drawing up a hit-list of cherry-picked "features". That's just kicking
> > sand in someone's face.
> >
> > Regards,
> >
> > --
> > Mark McDougall
> > <http://retroports.blogspot.com.au>
> >
> > --
> > Coco mailing list
> > Coco at maltedmedia.com
> > https://pairlist5.pair.net/mailman/listinfo/coco
> >
>
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