[Coco] High-Rez utility
idevgames at gmail.com
Thu May 16 01:32:29 EDT 2019
Hello all, I'm keen to work on graphical adventures, along the lines of
Calixto Island. They will be in BASIC with Assembly where needed. Looking
at Don Inman's book (or was it one of the other 20+ CoCo books I have?
Lol), he has a chapter on using draw commands to create the alphabet and
'printing' them to a pmode screen. It works well, but isn't superfast for
paragraphs of text. I was also pondering handling text the way Steve is
doing it in his shooter for the game's 'sprites (double buffering of sorts.)
The third option is to use one of the many machine language programs that
promises more than 32 columns. They were always in ads in the various
magazines and I think a gazillion were released. :)
Any in the archive? Any somebody has, which is not in the archive? Or
perhaps one was listed out in a column of one of the magazines?
As an aside, I vaguely remember some utility programs that gave you more
than text on pmode screens. Things like menus and other GUI stuff.
Domo Arigatou Gozaimashita,
Color Computer Store
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