[Coco] Programs larger than 32K?
Evan Wright
evancwright at yahoo.com
Mon Jan 21 10:39:19 EST 2019
Thanks for the tip. The context for this is that the program was dumped out my my text-adventure tool. Right now it's about 29K, but I'd like to be able to write games that can use the entire 64K. I think what I'm going to do is use the Pierre Sarrazin's no_basic demo and have it load the game into memory at at known location, then JSR into it.
Evan
On Monday, January 21, 2019, 5:27:02 AM CST, tim franklinlabs.com <tim at franklinlabs.com> wrote:
Did you try to do a PCLEAR0? This is not a BASIC feature but can be
done by slightly modifying the BASIC interpreter. I can't remember the
exact procedure procedure but do a search. Google is your friend. If by
putting your CoCo in All RAM mode is what you do to get it to work then
most likely you are doing a PCLEAR0 method. This will give you about an
additional 2K of program RAM. Other then that.... Nope.
On January 19, 2019 at 4:36 PM Evan Wright via Coco
<[1]coco at maltedmedia.com> wrote:
Apologies for the second plea for help....
Is there a way to load a program BASIC that is more than 32K? (I
have a program that is too large to fit into the CoCo 2 when it's
not in all-RAM mode)
If put the machine in all-RAM mode from BASIC the machine crashes
(which is kind of expected). But, I can't have the program put the
machine in all RAM mode, because I can't get it loaded in the first
place (the CMOC nobasic example).
Do people have a main segment that is less than 32k, which puts the
CoCo in all-RAM mode, then load the remaining data from separate
files?
Evan
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