[Coco] MAME/MESS Binary Builds for OS X

CoCo Demus retrocanada76 at gmail.com
Fri Jun 16 15:44:52 EDT 2017


they broke double sided disks on mess :(

On Fri, Jun 16, 2017 at 12:39 PM, James Ross <jrosslist at outlook.com> wrote:

> Steve Strowbridge wrote:
> > ... for the most part,
> > I run the stock MAME with a launch script that sets it how
> > I want it and mounts the floppy I want.
>
> Yep, the key to MAME is bite the bullet and learn to use it from the
> command line. Every option is (or should be) available from the command
> line.
>
> I would still like to see a cheat sheet of all the command line options
> that are relevant to the CoCo.
>
> A couple issues (amongst others) I have w/ MAME/MESS are:
>
> I don’t like (or understand) the washed out look of the CoCo1&2 drivers
> text screen. I use XRoar for CoCo1/2.
>
> The CoCo3 driver default text screen looks good.  But it’s still NOT pixel
> perfect.  Here is what I mean:
>
> > mame64.exe coco3 -w -nomax -skip_gameinfo
>
> Now do a screenshot – load into a paint program and zoom up to see the
> pixels. They are fuzzy – they are doing some sort of shading to make it
> look better, less pixelly perhaps?  Or is this because the default size of
> the screen is not the correct. Is there a setting that makes MAME pixel
> perfect?
>
> If you are playing a game (full screen or not) -- it's not a problem.  But
> if you are designing a game and looking at the pixel level, seems that
> would pose a problem.
>
> Also, I don't like the way the mouse pointer works, but perhaps I saw
> there is a setting/fix for that (or I need to d/l the latest version)
>
> James
>
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