[Coco] A little CoCo 3 Pac Man update

S Klammer sklammer at gmail.com
Wed Jun 7 16:59:33 EDT 2017


No apologies needed Glen... thank-you for your generosity, looking forward
to your releases!

Shain
On Jun 7, 2017 3:45 PM, "Glen Hewlett" <glen.hewlett at sympatico.ca> wrote:

> Sorry Shain,
>
> I’m just about burnt out with Pac Man, but I will be releasing all my
> source code so if someone else wants to create a version that is shrunk and
> all fits on the screen they will definitely be able to use the source code
> to do it.
>
> Cheers,
> Glen
>
> > On Jun 7, 2017, at 10:34 AM, S Klammer <sklammer at gmail.com> wrote:
> >
> > This is certainly coming together very nicely and I too am looking
> forward
> > to your release.  I understand your decision to scroll (have been
> following
> > along); but, would you consider a mode that shrinks the maze?
> >
> > Shain
> > On Jun 7, 2017 10:17 AM, "Allen Huffman" <alsplace at pobox.com> wrote:
> >
> >> They have a target spot there head to, based on where PAC-Man is. It's
> >> fascinating how simple it is.
> >>
> >> Look up
> >>
> >> PAC-MAN Dosier
> >>
> >> Seems down at he moment but it's a fascinating read at how the game
> works.
> >> Only one ghost actually tracks PAC man directly.
> >>
> >>> On Jun 7, 2017, at 9:07 AM, Brett Gordon <beretta42 at gmail.com> wrote:
> >>>
> >>> lol... i guess the monsters move determinalisticly... cool dude!
> >>
> >>
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> >>
> >
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>
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