[Coco] VCC 2.0.1b Released (New Thread)

Bill Pierce ooogalapasooo at aol.com
Sun Oct 4 06:30:57 EDT 2015


Nick, that's exactly what I'm trying to avoid.
 

 


Bill Pierce
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-----Original Message-----
From: Nick Marentes <nickma at optusnet.com.au>
To: CoCoList <coco at maltedmedia.com>
Sent: Sat, Oct 3, 2015 8:35 pm
Subject: Re: [Coco] VCC 2.0.1b Released (New Thread)


On 4/10/2015 8:36 AM, Bill Pierce via Coco wrote:
> James, the whole problem
from the beginning is that VS6 uses APIs that are (one-by-one) disappearing from
the newer OS's and eventually losing support altogether. If we contimue to build
VCC on VS6, we eventually become the "next" emulator that has to be run on ONLY
older machines or in VM using older OS's, much like Jeff's Emu or David
Keil's.
> The idea was/is to move VCC forward, not backward, before it becomes
as obsolete as the others.
>
> Moving to any other "older developement platform
(VS2005, 2010, etc)" will still eventually lead to the above as well as they are
slowly losing support from MS as well.
> My VS6 install already gives me
warnings in Win Vista that it
> "may not run" and even stronger wanings in Win
8. So how long will this last? The same goes for VCC built from VS6... how long
before you see (This application requires an older version of MS Windows and
will not run on this system".
>
> I have thought of keeping 2 separate builds of
both old and new, but your talking about a lot of work and no one volunteering
to help do it.


Seperate builds? It's starting to sound like a Nitros9
build!

There goes the clean and simple structure of VCC.

Nick



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