[Coco] VCC 2.0.1b Released (New Thread)

James Ross jrosslist at outlook.com
Sat Oct 3 18:08:05 EDT 2015


Bill, I gave it a shot on Win XP and still get the same error: "C:\Program Files\Vcc 2.0.1\Vcc.exe is not a valid Win32 application."

According this MS site https://www.visualstudio.com/en-us/products/visual-studio-2015-compatibility-vs.aspx VS 2015 is capable of creating a Win XP app. 

However, I am curious as to why is was decided to convert this project to VS 2015? 

I am not completely averse to adding VS 2015 out of convenience, however, only as long as the project continues to build under the original minimum requirements of VS 6 / DirectX 8 / Windows XP. Plus I would even go as far as adding Windows 98 compatibility if the original VCC 1.42 was not compatible w/ it.  

In the spirit of retro computing, my idea is the official distribution continues to be built w/ VS 6 / DirectX 8 and that addition of build directories could be setup for some of the other newer VS's … starting w/ VS 2005 Express (which can still be downloaded for FREE and no online registration to be able to use it) 

What are some of y'alls thoughts on this?

What is the official word on Forgione? Is he really working on this or not?  

For fun, I finally got around to setting this project up Windows XP w/ VS6 w/ SP6. After cleaning up several issues and problems w/ the settings in the .dsp's I got the latest source 2.0.1b (beta) that you put up on the release at github to compile using VS6. 

Here are the executables that work on XP (& on Win 8.1) if someone wants to try them out.

http://expirebox.com/download/d0f8cd96ca220cacf2ff2095962fac94.html  the d/l expires in 48 hours – I can see about a permanent solution if someone is interested.  Download VCC201b-Executables.zip  (MD5: 7D903B9A26DE2304ADEA9BAA4070B572 / SHA1 57F959DBDBC864818D00B4A3DB5B0E2A2996BE97) I checked all the files on virustotal.com -- I didn't want any false-positives to show up and make it look like I am trying to spread a virus.  

First install using Bills latest release https://github.com/VCCE/VCC/releases

Then in the install folder overwrite the dlls & exe w/ the ones in VCC201b-Executables.zip 

If someone is interesting in the updated VS6 project files and source I will make those available too.  At some point I may be writing a step-by step blog about it. Unfortunately, I do not have a lot of time right now to devote to this – I just wanted to give it a try.  I plan on working on it when I have the time. The first thing I want is for it to scale using the correct aspect ratio when sizing. I will over the next few weeks (months?) come up to speed on how everything works in the code.  The DirectX stuff is quite complex – not trivial at all. 

James

----------------------------------------
> Date: Sat, 3 Oct 2015 12:49:49 -0400
> Subject: [Coco] VCC 2.0.1b Released (New Thread)
>
> Since my last threat got hijacked almost as soon as it got started, I'm starting a new one... let's see how long this lasts.
>
> I have uploaded another release of VCC. Version 2.0.1b.
> This was an attempt to solve Robert Gault's WinXP problem. I didn't work for him, but it did resolve an issue with mouse travel while VCC was in Full Screen mode.
>
> It's been reported that the VCC installer (and app) is running well on Linux and MacOS using Wine, so you Mac & Linux guys can give it a shot as well.
>
> Again, I ask anyone using VCC to try this version and see what happens. Run it through the guantlet. I especially need someone else with WinXP to give it a shot to see if the WinXP problem is global or just isolated to Robert's machine. WinXP seems to be reporting that vcc.exe is NOT a Win32 application, but yet runs on anything Vista and higher (32bit & 64bit) with no problems (so far). VCC is being compiled as a Win32 app so it should work. We are looking into it.
>
> Here's the link to the new download:
> https://github.com/VCCE/VCC/releases/tag/v2.0.1b-beta
>
> Let me know how it goes

 		 	   		  


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