[Coco] FW: MindRoll (32K) ROM?

Chad H chadbh74 at hotmail.com
Sun Nov 8 21:07:43 EST 2015


I just took a glance over the .BAS loaders on the .DSK versions of MindRoll and it's doing some funky loading in 16K, then moving it with assembly, then loading the other 16K, then moving that part, then EXEC.  The 'ALT' version seems to show exactly what the assembly loaders are doing with the code.  There is also a 16 granule .BIN file of MindRoll that will not LOADM properly in MESS emulator.  I'm going to extract it and see what happens if I feed it into my Multi-Bank tool..might be interesting.  If this .BIN is loading the game where it's really supposed to be, it just might work.

- Chad H
http://sites.google.com/site/cbhlab101/


-----Original Message-----
From: Coco [mailto:coco-bounces at maltedmedia.com] On Behalf Of Chad H
Sent: Sunday, November 08, 2015 7:35 PM
To: 'CoCoList for Color Computer Enthusiasts'
Subject: Re: [Coco] FW: MindRoll (32K) ROM?

If you can somehow grab the full 32K that 'might' be helpful.  Unfortunately the copies at www.colorcomputerarchive.com didn't fare any better for me either.  I tried both versions listed, not sure what the '!' and 'h' at the end represent, but same results...green screen with a relay 'click' after about 2 seconds on both my CoCo 2 and the CoCo 3.  I have several other 32K .ROM games flashed that load correctly on both machines.  MindRoll is the only one I haven’t been able to get to run.   Perhaps someone patched the others to run?  Not sure.

With Arkanoid, there does seem to be a difference when ran on the CoCo 3 versus the CoCo 2.  The graphics seem significantly improved and the sound effects as well.  Not sure if there was supposed to be some 'music' or anything though.  'Demon Attack' was also 32K and works on both machines.

- Chad H
http://sites.google.com/site/cbhlab101/


-----Original Message-----
From: Coco [mailto:coco-bounces at maltedmedia.com] On Behalf Of Barry Nelson
Sent: Sunday, November 08, 2015 7:18 PM
To: coco at maltedmedia.com
Subject: Re: [Coco] FW: MindRoll (32K) ROM?

I have the original cartridge, cat# 26-3100. If you have any suggestions about how to dump it, I would be happy to stick it it my multi-pak on my CoCo 3 and dump a copy to a floppy disk. It most likely does have some sort of bank switching scheme, so some code would probably be needed to dump a copy out correctly. I believe I have a copy that runs from disk as well, although I forget if it is the CoCo 1/2 version or the CoCo 3 version.

> Chad H chadbh74 at hotmail.com 
> Sun Nov 8 20:00:58 EST 2015
> 
> This might explain why many of several of my games in .ROM image format were tripping the SCS line on my EEPROM controller. Fortunately, now that the testing and development is out of the way, the controller ignores the SCS unless needed for .BIN loading.
> 
> Perhaps one of the images at 
> http://www.colorcomputerarchive.com/coco/Cartridges/ will work still?  Thanks for reminding me of that site Robert.  For some reason I didn’t have it bookmarked.
> 
> - Chad H
> http://sites.google.com/site/cbhlab101/


-- 
Coco mailing list
Coco at maltedmedia.com
https://pairlist5.pair.net/mailman/listinfo/coco

-----
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2016.0.7227 / Virus Database: 4457/10964 - Release Date: 11/07/15


-- 
Coco mailing list
Coco at maltedmedia.com
https://pairlist5.pair.net/mailman/listinfo/coco

-----
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2016.0.7227 / Virus Database: 4457/10964 - Release Date: 11/07/15



More information about the Coco mailing list