[Coco] nitros9l2 artifact colors?
Arthur Flexser
flexser at fiu.edu
Sat Feb 21 22:16:25 EST 2015
The artifact color mode is controlled by bit 5 of $FF98. Pressing F1 at
reset sets this bit and puts the CMP colors into the palette registers.
Hope that helps.
Art
On Sat, Feb 21, 2015 at 9:22 PM, Willard Goosey <goosey at virgo.sdc.org>
wrote:
> On Sun, Feb 22, 2015 at 12:01:39PM +1000, Nick Marentes wrote:
> > Of course, because Alternate Reality is an OS-9 game, that will keep
> > rebooting OS-9.
>
> And that's the problem, when (nitr)OS-9 boots it apparently changes
> the color synchronization back to red sky...
>
> As I said, I know how to reboot the CoCo3 into the alternate color
> set. I've never had this problem before because I've never tried to
> display an OS-9 PMODE program on a TV before.
> >
> > I believe this game was written for the CoCo3 OS-9 Level 2 (released
> > '88?) although it uses a CoCo2 graphics mode (PMODE4,1).
> >
> > There must be some way to choose the colors since the syncronization is
> > not random on the CoCo3.
>
> That's my hope, yes.
>
> Willard
> --
> Willard Goosey goosey at sdc.org
> Socorro, New Mexico, USA
> I search my heart and find Cimmeria, land of Darkness and the Night.
> -- R.E. Howard
>
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