[Coco] Homebrew CoCo Games
Nick Marentes
nickma at optusnet.com.au
Sat Dec 12 00:20:05 EST 2015
On 12/12/2015 2:22 PM, RETRO Innovations wrote:
> On 12/11/2015 7:54 PM, Mathieu Chouinard wrote:
>> Why am I dreaming of a "super" cocosdc with the AY(3)8910 in it ...
> Just synthesized a 512kB FLASH cart with a smaller cpld on it. 8 IO
> pins left...
>
> But, egad, what a nasty IO integration on that 38910. multiplexed
> address/data bus. That takes at least 10 pins. Sigh. I might be able
> to free 2 more up, if I ditch the LED and the second switch.
>
> Is there a Coco hookup diagram for that IC somewhere, or some 8-bitter
> schematic?
>
> JIm
I was thinking more of a SN76489 which is essentially a smaller version
of the GI chip minus the I/O.
My "vision" for a SuperRom Pac is a bit more conservative.
I basically just see it as a 64K Eprom with software selectable 8K banks
mapped to the CoCo and a SN76489 chip interfaced for sound.
The board would be as low cost and simple as possible wih the sound chip
available as an option.
The goal is to have a PCB that could be put into the ROM pak cart that a
software developer could buirn/write his game to with the option to
support hardware sound if they wish.
The key is to encourage software development for the CoCo again by
providing a reliable, economical and secure way of distributing their code.
That's my take on it but the general audience may have a different view.
Nick
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