[Coco] OT: COMPUTE's Guide to Adventure Games book

Bill Loguidice bill at armchairarcade.com
Fri Apr 17 14:19:29 EDT 2015


I couldn't respectfully disagree more, Salvador. There's this unfortunate
perception that today's games are mostly action-packed violent gore fests,
when the reality is there's a stellar mix of genres and game types for
every inclination. In one of the books I've written, Vintage Games, and the
film I helped make, Gameplay: The Story of the Videogame Revolution, this
is a topic that is not only discussed, but also where actual examples are
given. Certainly games like Call of Duty, GTA V, and Mortal Kombat get a
lot of buzz, press, and sales, but just like summer blockbuster movies that
get tons of attention, they're not representative of what the greater
industry produces.

While it's true you're going to find less variety and imagination in the
biggest budget AAA games with teams of hundreds of individuals working on a
game, the nice thing is that there are a tremendous variety of indie games
on every conceivable platform that do cater to everyone else's needs. The
past was and is great, but now is truly the best time to be a gamer.

===================================================
Bill Loguidice, Managing Director; Armchair Arcade, Inc.
<http://www.armchairarcade.com>
===================================================
Authored Books
<http://www.amazon.com/Bill-Loguidice/e/B001U7W3YS/ref=ntt_dp_epwbk_1> and
Film <http://www.armchairarcade.com/film>; About me and other ways to get
in touch <http://about.me/billloguidice>
===================================================

On Fri, Apr 17, 2015 at 8:25 AM, Salvador Garcia <
ssalvadorgarcia at netscape.net> wrote:

>
> It was a good read and enjoyed the nature of the games presented.    Now
> my turn to get philosophical. All the games presented in the book had to do
> with solving something. While there was the possibility of battle and sword
> fights I can't help comparing them with the games available today which
> present a much higher degree of graphic gore and violence. In Google I
> typed in xbox games and the first items on the list it generated were Grand
> Theft Auto, Destiny and Call of Duty. It seems to me that when the
> adventure games described in the book were available were simpler times
> where there was no need for gore and violence to make a game appealing.
>
>
> Best regards, Salvador
>
>


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