[Coco] OT: COMPUTE's Guide to Adventure Games book

tim lindner tlindner at macmess.org
Fri Apr 17 13:58:42 EDT 2015


On Fri, Apr 17, 2015 at 5:25 AM, Salvador Garcia
<ssalvadorgarcia at netscape.net> wrote:
> It was a good read and enjoyed the nature of the games presented.    Now my turn to get philosophical. All the games presented in the book had to do
> with solving something. While there was the possibility of battle and sword fights I can't help comparing them with the games available today which
> present a much higher degree of graphic gore and violence. In Google I typed in xbox games and the first items on the list it generated were Grand Theft
> Auto, Destiny and Call of Duty. It seems to me that when the adventure games described in the book were available were simpler times where there was > no need for gore and violence to make a game appealing.

Your conclusion meshes well with why the kickstarter for "Double Fine
Adventure" and the resulting game "Broken Age" are a big deal.
Supporters of these types of game were able to say to the industry
what they thought was important.



-- 
--
tim lindner


More information about the Coco mailing list