[Coco] OT: COMPUTE's Guide to Adventure Games book

Zippster zippster278 at gmail.com
Fri Apr 17 08:45:23 EDT 2015


A lot of things at play there…  A lot has changed since the 1980s.  General coarsening of the culture,
an increased need for instant gratification, etc, are reflected in our video games as well as everywhere else.
Also, advanced computers and games are completely main-streamed now, available and used by everyone,
not just those really interested in the technology.  Which encourages movement towards the lowest common
denominator (socially).

So yeah, you get Grand Theft Auto.

On the good side, our modern computing power and graphics capabilities make incredible games like
Skyrim possible.  Can’t wait for the next installment of the Elder Scrolls series!  :)

- Ed


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> It was a good read and enjoyed the nature of the games presented.    Now my turn to get philosophical. All the games presented in the book had to do with solving something. While there was the possibility of battle and sword fights I can't help comparing them with the games available today which present a much higher degree of graphic gore and violence. In Google I typed in xbox games and the first items on the list it generated were Grand Theft Auto, Destiny and Call of Duty. It seems to me that when the adventure games described in the book were available were simpler times where there was no need for gore and violence to make a game appealing.  
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> Best regards, Salvador  
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