[Coco] No pixel wasted

S Klammer sklammer at gmail.com
Wed Sep 17 12:06:27 EDT 2014


I'm looking forward to this potentially becoming a product.  I'll verify;
but, I believe that I have an 87 GIME in my CC3 if you'd like someone to
test (Toronto area).

Shain
On Sep 17, 2014 9:26 AM, "Luis Antoniosi (CoCoDemus)" <
retrocanada76 at gmail.com> wrote:

> I reduced the speed from 229Mhz to 114Mhz, the SDRAM works better now:
>
> http://imgur.com/MY0ExuW
>
> It also fixed the artifact in coco1/2 graphics screen.
>
> But for coco3 games like roboco, thexder I still get some minor flickering
> in some areas. Like it generates those video modes with a slightly
> different pixel clock ? I have a 1986 GIME only.
>
> All the other resolutions are pixel perfect: 32, 40, 80 columns, pmode 1,
> 2, 3 and 4.
>
>
>
> Luis Felipe Antoniosi
>
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>


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