[Coco] Games that use The SSC

Eddie P. eddiepl75 at hotmail.com
Sun Oct 12 01:02:13 EDT 2014


I find Gold Runner to be a perfect platform for speech. Here's why. 

You have an action filled game that requires quick reflexes and planning to complete the levels so you're already involved with the character you're controlling. When you add speech from the point of view of the 'baddie' it's adds that extra to the game that makes you feel more connected to the on screen character because it speaking TO you, not for you.

I've often thought about why some games are easier/better to relate to and actually feel for the on screen character compared to others and the first game (non Coco) that came to mind was Impossible Mission. ("We have a visitor, stay awhile, stay foreveeerrrr!)

Right from the get go after hearing the opening line in that game, you want your character to succeed.

I personally think the SSC is fantastic and very under-utilised in that respect.

There are also some adventure games that read everything (I mean everything) on screen which can get old very quick and slightly distracting as you read faster than it takes for the speech to do it's business.

http://www.cocopedia.com/wiki/index.php/Speech/Sound_Cartridge_(26-3144A)

That's the list I use to test my SSC.

Eddie P.

Sent from my iPhone

> On 12 Oct 2014, at 3:38 pm, Nick Marentes <nickma2 at optusnet.com.au> wrote:
> 
> I bit the bullet and setup my multi-pak, inserted my scc and am ready to be blown away by the sonics this card can produce.
> 
> Can anyone tell me which programs supported the SCC?
> 
> Any program in particular that stands out as utilizing the cart better than others?
> 
> Any music programs support it?
> 
> Nick
> 
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