[Coco] Including an SSC (was: CocoSDC)

Brian Blake random.rodder at gmail.com
Fri Oct 10 18:18:09 EDT 2014


>From what I've read, we're talking about future revisions; not the current
orders.

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On Oct 10, 2014 6:15 PM, "Al Hartman" <alhartman6 at optonline.net> wrote:

> As has been explained, making any changes to the board will require
> drawing up a new board, prototyping and testing it. Delaying OUR CocoSDCs
> for a month or more.
>
> I don't want that functionality, and don't see the need to make us wait
> for it.
>
> It sounds reasonable to you. but it's not what I want, and I'm sure many
> others don't want it either.
>
> If you want to get together with a hardware designer and design a super
> cartridge for the Coco. Go do that. But don't hold the rest of us up.
>
> Implementing a new sound spec sounds like a good idea until one realizes
> that most of the games for the Coco have already been written, new games
> are not being written to any great degree, and even adding a new sound
> capability is not going to get people to write new games.
>
> Nobody is going to go back to re-write/update old games to use a new sound
> card.
>
> I just don't see the point right now.
>
> -[ Al ]-
>
> -----Original Message----- From: Nick Marentes
>
> The CoCo has always been seen as having a limitation in the sound
> department. Many have said that the CoCo should have had a sound chip.
>
> The SSC accomplishes that at the expense of the requirement to have a
> multipak and the resultant kludge of hardware tacked on making the CoCo
> look "unprofessional" to many.
>
> The other problem with the SCC is that it was always an extra which few
> owned and therefore few programs supported and fewer fully utilized to
> it's maximum potential.
>
> The sample playback system I mentioned can create vastly better sound
> with *no* CPU overhead.
>
> But, implementing it on the SDC should only be done if it is easy enough
> to add anexpansion header to the design to allow for this future
> expansion option.
>
> I know there are people there who have no interest in sound and games in
> general but the header opens the door to other expansion options such as
> RS-232 boards, real-time clock, and maybe even a USB interface.
>
> But without a header for expansion, the buck stops there.
>
> Nick
>
>
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