[Coco] Including an SSC (was: CocoSDC)

Nick Marentes nickma2 at optusnet.com.au
Fri Oct 10 17:54:40 EDT 2014


On 11/10/2014 7:40 AM, Al Hartman wrote:
> It's my vote that the CocoSDC not be changed to add any extraneous 
> functionality.
>
> If I need an SSC, I'll buy one on eBay.
>
> -[ Al ]-


The CoCo has always been seen as having a limitation in the sound 
department. Many have said that the CoCo should have had a sound chip.

The SSC accomplishes that at the expense of the requirement to have a 
multipak and the resultant kludge of hardware tacked on making the CoCo 
look "unprofessional" to many.

The other problem with the SCC is that it was always an extra which few 
owned and therefore few programs supported and fewer fully utilized to 
it's maximum potential.

The sample playback system I mentioned can create vastly better sound 
with *no* CPU overhead.

But, implementing it on the SDC should only be done if it is easy enough 
to add anexpansion header to the design to allow for this future 
expansion option.

I know there are people there who have no interest in sound and games in 
general but the header opens the door to other expansion options such as 
RS-232 boards, real-time clock, and maybe even a USB interface.

But without a header for expansion, the buck stops there.

Nick



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