[Coco] Suggestions

Neil neil at neilscomputerservice.com
Tue Jun 24 00:24:08 EDT 2014


Two games that come to mind that would be good candidates for the CoCo3 are:

- Bubble Bobble
- Bomberman

Both of these games have static screens and I believe the coco3 would have enough hardware spec to do a good job with them. Plus they are incredible games the coco missed out on.

If you really want to get fancy have Bomberman support 4 player mode by networking two coco3's together via bitbanger or another method.

I will stop dreaming now :)

Neil "The CoCo Gamer"




Message: 5
Date: Mon, 23 Jun 2014 15:12:15 +1000
From: nickma2 at optusnet.com.au
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Subject: Re: [Coco] Suggestions?
Message-ID:
<32ca69fac90bcba0d190e86a9fcc3791bf72794c at webmail.optuszoo.com.au>
Content-Type: text/plain; charset=UTF-8

?Maybe Sock Master can write a very fast screen rotation routine for
you to fix the screen in Tutankham?

With other optimisations made to the original converted code, you may
buy back enough speed lost by this routine... at least to make it
bearable.

It is also interesting to note that the arcade machine uses the same
sound chip as used in the Sound & Speech cartridge.

Nick

----- Original Message -----
From: "CoCoList for Color Computer Enthusiasts" 
To:"CoCoList for Color Computer Enthusiasts" 
Cc:
Sent:Mon, 23 Jun 2014 09:56:52 +1000
Subject:Re: [Coco] Suggestions?

Here's a question - what would people think of games that had to be
played 
on a vertical (rotated) monitor on the Coco? A no-no for CRTs but
with 
today's LCDs, it's not so big a deal. Would that put people off?

Regards,

-- 
| Mark McDougall | "Electrical Engineers do it
|  | with less resistance!"

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