[Coco] DynoSprite source code now available!

Brett Gordon beretta42 at gmail.com
Tue Dec 2 22:03:38 EST 2014


Awesome Sauce!   I've been waiting.  I'm sure I'll bug you with questions!

-B

On Tue, Dec 2, 2014 at 9:36 PM, Richard Goedeken
<Richard at fascinationsoftware.com> wrote:
> Attention all Coco Game Developers!  (Yes, all 5 of you!)  I am proud to
> finally announce the publication of the DynoSprite source code.  That's right,
> the most advanced video game engine ever written for the Tandy Color Computer
> 3 is now available to you for use with all of your projects for the low, low
> price of: Nothing!  You heard it right: I released this incredible game
> creation framework under an open source BSD license.  I've spent countless
> hours during the last year and half pouring my blood, sweat, and tears into
> this software, and I'm publishing it under a permissive license so that it can
> be used as widely as possible.  You can get it from:
>
> https://www.github.com/richard42/dynosprite
>
> Github is also a great software collaboration site (all the cool kids are
> using it these days), so you can make your own DynoSprite forks and submit
> fixes or improvements back to my repository.
>
> I'm going to start developing my own game with this engine now, and I
> sincerely hope that others in the Coco community will hop on board and use
> DynoSprite to realize their Coco 3 game visions as well.  Let's go show the
> rest of the vintage computing community that the old Radio Shack computer
> still has more tricks up its sleeve!
>
> Richard
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> https://pairlist5.pair.net/mailman/listinfo/coco



-- 
Brett M. Gordon,
beretta42 at gmail.com


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