[Coco] Exclusive Dragon32 games running on my coco :)

Luis Antoniosi (CoCoDemus) retrocanada76 at gmail.com
Thu Sep 5 11:15:44 EDT 2013


Ciaran,

I copy the Dragons ROMs to coco RAM and leave the coco in all ram mode. So
it behaves like a dragon. The keyboard matrix still is different as this is
a per game basis convert.


On Thu, Sep 5, 2013 at 11:12 AM, Ciaran Anscomb <cocomalt at 6809.org.uk>wrote:

> "Luis Antoniosi (CoCoDemus)" wrote:
> >
> > If you know the dragon32 you will now it has hundred of exclusive games
> > that wont run on a coco1/2. So I decided to start my Dragon32 Snapshot
> > Program (TM)
> >
> > http://youtu.be/p59rt9sPfWs
> >
> > Using the M.E.S.S. emulator I can create a snapshot of the very first
> > instruction being executed after the cassette finishes to load. Then I
> > export this snapshot (48K) and using my special loader mix in ML and
> Basic
> > I can load the entire snapshot to RAM and make the coco behave just like
> > it was a Dragon32 and the game RUNS! :D.
>
> If you don't modify the code (maybe this is what your routines are
> doing?), you'll hit problems first with differing ROM calls, then with
> the keyboard matrix being different.  Neither takes much time to get a
> game running, but it's a bit tricky to know for sure you've got all the
> instances without playing a game all the way through!
>
> Here's a few I did a while back by request:
>
> http://www.6809.org.uk/tmp/da/coco_ports/
>
> ..ciaran
>
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