[Coco] Nick M and gaming alternatives
Nick Marentes
nickma at optusnet.com.au
Wed May 1 15:46:53 EDT 2013
> Nick, could you share with us a bit about that PIC BASIC computer
thing you have been working with?
I've been playing with a small Australian designed and made kit computer
called the Maximite.
http://geoffg.net/maximite.html
It's a single chip computer based on Microchip's PIC32 microcontroller.
Everything is done with this chip, 8 colour video VGA generation, Basic
interpreter and extensive I/O for real world interfacing.
I have contributed to the Basic by suggesting graphics commands for the
designer to include such as software Sprites and Blit operations. It
even play stereo Amiga MOD files.
The amazing thing is that this chip only costs $10.
Because programming is in good old Basic, I have ported my game Donut
Dilemma to it.
http://www.members.optusnet.com.au/nickma/MaximiteProjects/
> How big is that market, Nick?
Only small. It's a kit computer primarily for electronics enthusiasts
wishing to control devices.
> As a former CoCo developer, what would get you interested in doing
another CoCo program?
Interestingly, the only thing stopping me is the small size of the CoCo
market.
It's hard to justify spending the month's required to create a new game
if there is a only a handful of people prepared to show their
appreciation of your work and buy it.
It's not about the technology. I really think the CoCo3's current specs
are fine if only there was a market to justify the time required to
develop.
The skill of a programmer and the real fun in programming for a "retro"
system is trying to create great things from the limited hardware.
Surprisingly, it's the limitations that make it a challenging experience.
Nick
More information about the Coco
mailing list