[Coco] Interbank Incident for Drivewire

L. Curtis Boyle curtisboyle at sasktel.net
Thu Jan 3 16:26:39 EST 2013


It should just involve patching the game itself. If Interbank is using either display graphics commands, or normal bitmapped graphics, then a PMODE 4 style artifacting screen is identically set up to a PMODE 3 style 4 color screen. You would lose "subtle" colors (yellows,etc.), but it should work fairly well. I know I had patched Biosphere the same way many years back, and it worked fine.

L. Curtis Boyle
curtisboyle at sasktel.net



On Jan 3, 2013, at 3:01 PM, Robert Gault wrote:

> L. Curtis Boyle wrote:
>> Could you set it up as PMODE 3 style screen (as far as the VDG/GIME is concerned), and then set the palettes to match the basic 4 artifacted colors (black,red,blue,white)?
>> 
>> L. Curtis Boyle
>> curtisboyle at sasktel.net
>> 
> 
> Several people have suggested this technique, which is fine for a Basic game that uses Basic commands. The Interbank Incident is an OS-9 game and that makes intercepting video commands much harder.
> 
> I will explore the possibility but whether that means patching vtio, covdg, or the game itself is not known to me at the moment.
> 
> Robert
> 
> 
> 
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