[Coco] Interbank Incident for Drivewire

L. Curtis Boyle curtisboyle at sasktel.net
Thu Jan 3 11:28:38 EST 2013


Could you set it up as PMODE 3 style screen (as far as the VDG/GIME is concerned), and then set the palettes to match the basic 4 artifacted colors (black,red,blue,white)?

L. Curtis Boyle
curtisboyle at sasktel.net



On Jan 3, 2013, at 10:24 AM, Robert Gault wrote:

> After changing the Drivewire routines so that they work with a Coco1, I went back to the Interbank Incident problem. I have been able to make the game work via Drivewire when run from a Coco1 using DW Coco1 HDBDOS1.4 ROM. It will also work from a Coco3 if the same Coco1 HDBDOS ROM is used. I expect to be able to setup a Coco2 and Coco3 version shortly.
> As a bonus, the above Coco1 Drivewire version works with the Speech Sound Cart so the game talks to you.
> 
> The only problem left will be for Coco3 RGB monitor users. The game uses artifact colors with no provision for RGB monitor users. I am not aware of any fix for this.
> 
> Robert
> 
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