[Coco] MCC-216

Bill Loguidice bill at armchairarcade.com
Thu Jan 3 10:11:52 EST 2013


Correct, I wasn't saying Jeri was the commercial interest. She was just a
hired gun to lead the design, just like Curt Vendel with the Atari
Flashback 2. Both had to push back on (and sometimes give into) compromises
in the design, since obviously an engineer with a passion for the subject
and a knowledge of what certain segments of the community will want doesn't
align with the business interests doing the actual financing. It was a
miracle either were able to get in/sneak in the real hardware extensions
for hackers. The financial backers/manufacturers merely want the minimum
acceptable product for the cheapest cost that will appeal to the widest
possible audience. That's why, for instance, the Atari Flashback 3 and 4
went back to cheaper software emulations rather than continue developing
the superior, but costlier, design present in the Flashback 2 and 2+.
That's also why I said the best approach with getting the CoCo onto
something is to go the multi-platform/most versatile route. I think we all
agree there's not much of a pure CoCo market out there to support anything
substantial.

===================================================
Bill Loguidice, Managing Director; Armchair Arcade,
Inc.<http://www.armchairarcade.com>
===================================================
Authored Books<http://www.amazon.com/Bill-Loguidice/e/B001U7W3YS/ref=ntt_dp_epwbk_1>and
Film <http://www.armchairarcade.com/film>; About me and other ways to get
in touch <http://about.me/billloguidice>
===================================================


On Wed, Jan 2, 2013 at 10:57 PM, Mark McDougall <msmcdoug at iinet.net.au>wrote:

> On 3/01/2013 1:19 PM, Bill Loguidice wrote:
>
> > Her name is Jeri Ellsworth. She continues to hack things and works for
> > Valve now. She's very easy to track down, very public, but I seriously
> > doubt she'd have any interest or time.
>
> Whilst Jeri did the original design, she had little to do with the
> commercialisation of the project other than adapt it from an FPGA to an
> ASIC; the impetus and (significant) capital injection was another party
> altogether. You'd have to approach the likes of that party if you ever
> wanted a Coco-in-a-joystick, not Jeri. And let's not forget that Gary (and
> for that matter John's core) has already done what Jeri had effectively
> done anyway.
>
> I don't think anyone here is under any illusion that a Coco-in-a-joystick
> is even remotely commercially viable in the way that the C64 version was.
> The best we can hope is a hobbyist design that breaks even selling a few
> dozen units to enthusiasts who can afford it. Anything beyond that is, and
> always will be, a pipe dream.
>
> Regards,
>
> --
> |              Mark McDougall                | "Electrical Engineers do it
> |  <http://members.iinet.net.au/~msmcdoug>   |   with less resistance!"
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> http://five.pairlist.net/mailman/listinfo/coco
>



More information about the Coco mailing list